A film adaptation of a video game series of the same name about bloodthirsty animatronic robots.
Five Nights at Freddy's 4K ReviewMike Schmidt (Josh Hutcherson) can't boast of a good life. The guy lives with neurosis, because of which he loses his job every now and then, plus he looks after his younger sister (Piper Rubio), with whom they were left alone after the death of their mother. The reason for the unstable mental state, as usual, lies in the past: once an unknown person kidnapped his brother before his eyes, and the boy was never found. This is the cause of discord in the family and other problems - every night Mike sees a dream with traumatic events.
In order not to lose custody of his soul mate, the guy has to accept the only job offer - night watchman at Freddy Fazbear's, a popular family restaurant in the past. The distinctive feature of the place were animatronics - special puppets, entertaining visitors. But the history of mechanical beasts is terribly confusing, and the place itself keeps so many secrets, that the dusty job turns into a real nightmare.
Five Nights at Freddy's is a project that managed to become a cult game. The game was developed by a lone developer Scott Cawthon, and it seems that he didn't quite realize what he was coming out with. The simulation of a security guard who has to sit still and watch on camera as puppets come to life and prepare to kill him became an incredible hit and started an extremely popular series of games. There were several secrets: charismatic animatronics, simple gameplay, numerous scrimmages and, much more importantly, a focus on the children's audience. The latter is especially important to keep in mind.
Actually, it is the "childishness" that explains the almost complete absence of blood in the frame: it is implied and even present in minimal doses, but the most brutal moments are always left out of the frame - the same opening scene is interrupted, as they say, at the most interesting place. In fact, it turns out that enough is shown: the viewer can dokrut the necessary in his head, which, given the rich childhood imagination, makes everything only scarier.
In the same, however, lies the problem: from the studio Blumhouse still expect more "adult" horror, which, judging by the first reactions, and caused dissonance in many viewers. Indeed, if you evaluate "Five Nights with Freddy" in all rigor, it is difficult to stay within the framework of a positive review. Instantly pop up and ridiculous plot twists, and strange behavior of individual characters, and many other problems. However, if you remember that the horror movie is designed for children, everything falls into place.
"Five Nights" on the precepts of the modern approach works not so much with logic as with emotions: this explains, among other things, the amazing twists that can be read from a mile away, but still perform the assigned function - to cause an emotional response. When watching the movie, it is easy to feel the excitement of the inner child - even though the inner critic is perplexed or laughing at what is happening. It is worth accepting the rules, as the film begins to play with new colors.
What's nice is that the emotional side hides the edifying side as well. "Five Nights" could easily have remained just an attraction, a kind of roller coaster, and even in this form would have worked as intended. However, the authors did go further by bolting on Mike's central conflict, which wasn't in the original game. The message laid down is not the most unexpected: rather than cling to the elusive past, it's better to pay attention to the present. The idea, interestingly enough, is rather atypical for a children's movie: there is a suspicion that it was added rather for those adults who will watch "Five Nights" with their children. It would be good for them to abandon the usual evaluative framework and look at the movie from a different angle.
"Five Nights with Freddy" is still hard to call completely successful, but also to say that Blumhouse was a failure, the language does not turn. Before us is an interesting example of working with its audience: the movie does a good job of transferring the mythology of the game series to the big screens and takes familiar images, even if it scares not quite the same techniques - there are surprisingly few scrimmers. But it's good: it speaks about Blumhouse's sense of taste, the studio doesn't shy away from making something of its own on the basis of a well-known product. The creator Scott Cawthon himself is responsible for preserving the spirit of which, and he'd hardly miss anything that doesn't hit with his vision. Try to let out your inner child while watching it too - see, and the movie will sparkle with other colors.