In the center of the plot will be an ordinary bank employee who is mired in his daily routine. But one day his view of the world changes when he learns that everything around is part of a large video game, where everyone can do whatever they want. And now the fate of humanity is in his hands. But he is just a minor character.
Free Guy 4K ReviewA guy named Guy (Ryan Reynolds as Ryan Reynolds) is a simple NPC in the multiplayer action Free City (a clear allusion to GTA V, but for some reason only with interfaces from a cheap mobile handicraft), a bank employee who is robbed ten times a day greedy players. He has long been accustomed to his everyday life: in the morning he orders standard coffee, communicates in standard phrases, and as standard gets a sneaker in the face from another user. He does not yet know that his world is a fake, and he is happy to be in the dark. Until, of course, he meets a girl with the nickname Molotov Girl, she is Millie (Jody Comer), and something does not click in his artificial mind. The guy gets off the path prescribed by the algorithm and begins, just like real players, to gain "levels", but not with robberies and shootings, but with good deeds.
Millie has another problem - she plays Free City not for the sake of dopamine, but to find remnants of the source code in it. The fact is that the owner of the game, a charismatic bastard Antvan (Taika Waititi), once bought out their indie project from Millie and her co-author Kees (Joe Keery), changed Keys to work for himself and, possibly, illegally used the guys' work for his mindless money-sucking shooter. If the girl can prove that he really remade their game in Free City, she can sue the corporation and regain the copyright for herself. There is only one problem: in a couple of days Antvan will close Free City for the sake of a sequel, and the source code will disappear forever - and along with it, the Guy who has acquired a mind.
From the point of view of the concept, "The protagonist" is the most curious action game of this summer (or maybe the year in general): a blockbuster with the prefix meta, which has absorbed the ideas of other stories about fake worlds and real feelings. From The Truman Show - the existential drama of a man who has realized the artificiality of his own life; from "Character" - a sharp conflict between the Hero and the Author; from Lego. Film ", finally - all sorts of jokes and postmodern flirtations with pop culture. Of the relatively new, there is mainly a great emphasis on the real context, the same subplot with indie developers forced to fight with a cannibalistic corporation for the right to free creativity. There was something like that in Truman and even in Lego.Film, but the protagonist is distinguished, perhaps, by the desperate non-metaphorical nature of the statement: a situation when the successes of a small team are criminally used by a soulless large studio is too easy to imagine in real life. This is a blockbuster that pokes fun at the very culture of blockbusters, a simple, but painfully relevant movie about how the eternal pursuit of money by the industry deprives art of all that is creative and new. Sounds great, no questions asked. But not when a movie with such rhetoric is released by Disney - the most real embodiment of all that evil against which the characters of the "Main Character" are fighting.
That is, literally a multi-billion dollar studio, which in recent years has hardly made a big movie outside of the famous franchises or remakes of the animation classics, teaches us that free creativity, it turns out, must be protected. And creating safe sequels for projects that once took off for the sake of profit and absorbing small creative teams is very, very bad. The latter is especially ironic when you consider that "The Main Character" is actually originally a 20th Century Fox film, which got to Disney after they bought out a competitor with giblets ("Fox", of course, was not a small team, but the parallel from this is not lost).
Here one could even discern some special form of self-irony, if the "protagonist" was not so expressionless. Don't get me wrong, this is a completely competent summer blockbuster - sometimes funny, sometimes exciting, it will definitely find its viewer and is hardly capable of making anyone very angry. But for a film that is voting with both hands for creative freedom and a departure from industry conventions, it is too conventional. Again, all the important dramatic twists and turns like the hero's internal changes or changes in his motivation are explained aloud in dialogues (and this is in an action movie, which in fact should be about action), again we are offered to watch an emasculated studio tent floor without any hint of the original vision: there is neither the expressiveness of Ready Player One, nor the charming tomfoolery of Spy Kids 3D. In general, it's funny, given the theme of "The Main Character" and his loud declamations on the importance of Authorship, that the film itself was shot by Sean Levy - the director is not bad at all, but as much as possible devoid of any recognizable handwriting. A person whose films look like they were filmed by a collective mind or a talented neural network.
In other words, the complete opposite of the "Author", an ideal studio scriptwriter, apparently still not knowing anything about video games, except for the faces of famous streamers such as Ninja and dances from Fortnite (and at some point he was put on to shoot "Ancharted", here it is already carried). Therefore, the "protagonist" and not too interestingly works with his setting, tries to quickly move from the private (that is, irony over game conventions) to truisms on the theme of love, friendship and self-realization. Remember the same "Character" - so there the hero, who realized himself as the hero of the novel, understood his situation together with the professor of literature, and at one point he faced a dilemma: die for the sake of an unmatchedly beautiful ending or continue to drag out a gray existence? In 1997's Nirvana, the protagonist of the game, after gaining consciousness, asked his creator to destroy him, tired of constant death and rebirth. In "The Main Character", the unique specifics of the video game as an art is interpreted very superficially - yes, there people shoot without any reflection at the dead, everything is loud and bright, and yet all gamers actually live with their mothers and, in general, are terrible racists, sexists and homophobes. Almost the only curious find in this path is the character of the Dude, who is released into the virtual world with unfinished scripts, and therefore, instead of a catchphrase, he literally says "Crown phrase".
The "protagonist" in general is a movie of great controversy or, as an option, even more Hollywood hypocrisy. A loud and not shutting up for a second blockbuster that criticizes Free City and opposes it as a "real" art to the quiet play of Case and Millie, where you just had to sit, do nothing and watch the life of an NPC (the film itself does this, however, why not very interesting). The main character here is a person who has radically left the comfort zone; but for some reason Ryan Reynolds plays him - an actor who has not been getting out of this comfort zone for several years, and this is with his dramatic potential. The picture criticizes the thoughtless exploitation of old alien ideas - and itself gives the character the Captain America's shield and a lightsaber for a couple of seconds of fan service. All this works only if you imagine the "protagonist" as a brazen act of in-house sabotage, a post-ironic, faceless blockbuster about the dangers of faceless blockbusters, which by its example shows why the industry so badly needs new ideas and people.